PS1 Game Screenshot
Game Art · Ps1 · Low Poly
Recipe
The examples above were generated with Nano Banana Pro and Seedream 4.5 and GPT Image 2. The recipes below are written for GPT Image and Flux, so treat the settings as a starting point rather than the exact run.
A description in plain sentences. This is the version to start with, and it works on any current image model. Settings below are the ones we used on GPT Image; treat them as a starting point.
The recipe is the style, not the picture. Put your own subject in and the highlighted part of the prompt changes.
A screenshot from a 1998 PlayStation adventure game. Low polygon characters with roughly two hundred triangles, hands without individual fingers, textures at 64 pixels with affine warping across the floor, vertex jitter, heavy dithering in the sky gradient, thick distance fog hiding the draw distance, 320 by 240 resolution stretched to 4:3. Flat vertex lighting, no shadows, simple health bar overlay in the corner.
The prompt gets you close. Feed one of the examples in as a style reference for the rest. Download the images
Use the examples as a reference
Download the examplesSend the example as an input image to the images.edits endpoint alongside the prompt, or attach it in ChatGPT. It follows composition closely, so describe your subject firmly or it will copy the example.
Settings on GPT Image
- Size
- 1024 x 768 then downscale
- Quality
- Medium
- Background
- Opaque
- Output
- PNG
Tips
- 1Give a polygon budget. "Roughly two hundred triangles" reads better than "low poly".
- 2Distance fog is what makes the frame feel like real hardware rather than a stylised render.
- 3Render large, then downscale to 320 by 240 and scale back up with nearest neighbour.
Things to try
Survival horror
a fixed camera angle, a pre rendered corridor, a small polygon character
Racing game
a low poly car, sprite trees, a horizon that pops in
RPG town
a pre rendered painted background with a polygon party walking through it
Fighting select screen
character portraits in a grid with dithered gradients
Photographed on a CRT
the same frame shot off a curved television with visible phosphor and glare
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