PS1 Game Screenshot

Game Art · Ps1 · Low Poly

Download examples
Third person exploration, fog draw distance·Nano Banana Pro
Pre rendered background with a polygon character·Nano Banana Pro
Combat menu overlay·Nano Banana Pro
Character select portrait·Seedream 4.5
CRT photographed off screen·Seedream 4.5
GPT Image·GPT Image 2

Recipe

The examples above were generated with Nano Banana Pro and Seedream 4.5 and GPT Image 2. The recipes below are written for GPT Image and Flux, so treat the settings as a starting point rather than the exact run.

A description in plain sentences. This is the version to start with, and it works on any current image model. Settings below are the ones we used on GPT Image; treat them as a starting point.

The recipe is the style, not the picture. Put your own subject in and the highlighted part of the prompt changes.

Prompt

A screenshot from a 1998 PlayStation adventure game. Low polygon characters with roughly two hundred triangles, hands without individual fingers, textures at 64 pixels with affine warping across the floor, vertex jitter, heavy dithering in the sky gradient, thick distance fog hiding the draw distance, 320 by 240 resolution stretched to 4:3. Flat vertex lighting, no shadows, simple health bar overlay in the corner.

The prompt gets you close. Feed one of the examples in as a style reference for the rest. Download the images

Use the examples as a reference

Download the examples

Send the example as an input image to the images.edits endpoint alongside the prompt, or attach it in ChatGPT. It follows composition closely, so describe your subject firmly or it will copy the example.

Settings on GPT Image

Size
1024 x 768 then downscale
Quality
Medium
Background
Opaque
Output
PNG

Tips

  • 1Give a polygon budget. "Roughly two hundred triangles" reads better than "low poly".
  • 2Distance fog is what makes the frame feel like real hardware rather than a stylised render.
  • 3Render large, then downscale to 320 by 240 and scale back up with nearest neighbour.

Things to try

Survival horror

a fixed camera angle, a pre rendered corridor, a small polygon character

Racing game

a low poly car, sprite trees, a horizon that pops in

RPG town

a pre rendered painted background with a polygon party walking through it

Fighting select screen

character portraits in a grid with dithered gradients

Photographed on a CRT

the same frame shot off a curved television with visible phosphor and glare

Similar Styles