Low-poly Game Art
Game Art · Low Poly · Stylised
Recipe
The examples above were generated with Nano Banana Pro and Seedream 4.5. The recipes below are written for GPT Image and Midjourney, so treat the settings as a starting point rather than the exact run.
A description in plain sentences. This is the version to start with, and it works on any current image model. Settings below are the ones we used on GPT Image; treat them as a starting point.
The recipe is the style, not the picture. Put your own subject in and the highlighted part of the prompt changes.
A stylised low polygon 3D scene of a pine forest on a hillside. Faceted geometry with flat shaded faces and no textures at all, a restrained palette of six colours, soft ambient occlusion where forms meet, a single directional light with a warm key and cool shadow. A small deer standing in a clearing for scale. Clean render on a plain background, no post effects.
The prompt gets you close. Feed one of the examples in as a style reference for the rest. Download the images
Use the examples as a reference
Download the examplesSend the example as an input image to the images.edits endpoint alongside the prompt, or attach it in ChatGPT. It follows composition closely, so describe your subject firmly or it will copy the example.
Settings on GPT Image
- Size
- 1536 x 1024
- Quality
- High
- Background
- Opaque or transparent
- Output
- PNG
Tips
- 1No textures at all is the instruction that keeps the faces flat.
- 2Warm key with cool shadow gives depth without adding detail.
- 3Give a colour count. Six is usually enough.
Things to try
Winter
snow covered facets, cool palette, pale sky
Underwater
faceted rocks and fish, blue fog falloff
Character turnaround
three views of a single low poly character
Vehicle
a faceted car on a simple terrain tile
Flat colour, no shading
unlit flat colour faces only
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